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Watch full MasterClass at http://autode.sk/16WNTWk
In this Session I will be discussing on Creating a 3d Golf Course layout in Maya for Unity3D Game Engine (Mobile Platform).I will start with Golf Course Basic concept plan in Photoshop.Keeping real life measurements and scale in mind will be going forward with the basic layout and terrain modeling.After giving all the details and optimizations will move forward with creating and placing different props like shrubs,trees and rocks etc.Creating colliding mesh is the next task.Once that is done we will move forward with texturing and alpha blending techniques.In this section we will also learn to create Horizon and Sky in the best possible and optimal way.Once the Layout is ready I will also discuss the pipeline for character modeling and its limitations for Mobile Platform.Next I will demonstrate the ideal way of creating bone setup to support Motion Capture Data and in the end we will go through some exports options for Unity3D. |
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