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http://area.autodesk.com/mayalt Take advantage of an improved workflow for animating characters in Maya LT 2014 Extension 2. Create IK on a bone structure with the new IK handle and Pole Vector constraint, and build a symmetric human skeleton in less time by mirroring the HumanIK skeletal rig. In addition, the new animation re-targeting tool lets you animate and transfer information between characters faster.
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