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Learn more on AREA: http://area.autodesk.com/mayalt
Maya LT 2014 is designed to fit more efficiently into common workflows of indie game developers, helping artists more quickly start creating game assets. |
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Learn more on AREA: http://area.autodesk.com/mayalt
Maya LT 2014 is designed to fit more efficiently into common workflows of indie game developers, helping artists more quickly start creating game assets. |
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Learn more on AREA: http://area.autodesk.com/mayalt
Leverage a familiar set of tools to create, edit, and adjust materials and shaders for your game assets. Maya LT supports DirectX 11 and ShaderFX materials. Shader FX is a node-based shader editor that simplifies export of shader definition files to use in-engine. |
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Learn more on AREA: http://area.autodesk.com/mayalt
Bring your game characters, props and environments to life with a variety of efficient animation tools based on Autodesk Maya and Autodesk HumanIK animation software. |
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Prepare yourself for some fun and games in the latest Meet the Experts webinar, as we bring you the world premiere of Brainballs! Representing the Autodesk Experts this week is Alex Horst who will be taking on the role of an advertising agency as he talks us through the production of a casual game to support a client pitch.
Like many casual games, Brainballs is a throwaway fun experience that puts a fictional brand on centre stage. Alex will be using 3ds Max to create the assets that will be used in the Unity game engine environment. Attend this webinar to find out how easy it is for advertising customers to use 3ds Max to create better 3D game assets in less time and produce such engaging experiences as Brainballs. |
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by Autodesk
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Watach this webinar and learn about Autodesk 3ds Max Extension Release focusing on new Particle Flow operators and tools.
You'll see casual games workflow using Autodesk® 3ds Max® and Unity 3D. Take a comprehensive look into the presentations shown at SIGGRAPH 2012. Presented by Louis Marcoux |
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by Autodesk
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In the first half of this webinar hosted by Autodesk Technical Specialist Steven Roselle, you'll get a close look at some of the latest workflows in Autodesk® Maya® 2013 in the context of animation for game characters.
In the second half you'll see an in-depth update of Project Skyline, an animation authoring-to-runtime solution that seamlessly bridges the traditional gap between artists and programmers. |
This session will demonstrate how to quickly make a game level using the Unreal Editor. more